AN INTERACTIVE HYPERMEDIA TECHNOLOGY FOR TRAINING: AN EXPERIENCE WITH HYPERCARD
- Alternative Title
- 트레이닝을 위한 상호작용 하이퍼미디어 기술: 하이퍼카드를 이용한 개발의 예
- Abstract
- 경제의 세계화와 감께 기업들은 사회환경의 계속적인 변화, 급속한 기술의 발전, 점증하는 세계시장의 다양성과 같은 더욱 강도 높은 도전과 경쟁에 직면하게 되었다. 그러한 격렬한 경쟁 하에서 기업은 더욱 잘 교육 훈련된 인적자원을 보유하고 육성해야하며, 경쟁우위를 유지하기 위해 많은 자원을 교육훈련에 투자해야 한다. 교육 훈련에 드는 지출은 기업의 주요 비용중의 하나이며 상호작용적이고 대화식의 하이퍼미디어 기술은 교육에 x자하는 기업의 시간과 돈을 절약시켜 준다. 하이퍼미디어 교재와 같은 대화식 상호작용 교육자료로 피교육생은 더욱 흥미 있어하고 복잡한 교육훈련에 덜 저항적이다. 메?決섟? 미트로프 경영정보시스템 연구모델이 이 논문의 근거가 되고, 이 연구에서 시험된 주요변수는 표현양식이다. 이 논문은 대화식 하이퍼미디어 기술에 관해 연구하고 가장 인기 있는 상호작용 하이퍼미디어 중의 하나인 하이퍼카드를 이용한 훈련자료 구축을 소개한다.
With the globalization of the economy, companies face more intense challenges and competition such as continuing changes of business environment, making rapid progress in technology, and increasing diversity of global markets. Under the intensive competition, companies should retain very well trained employees, and invest a lot of resource for training to maintain competitiveness. Training is one of the major expenses for cooperations. Interactive hypermedia can save companies time and money for training. With interactive training material, such as hypermedia courseware, trainees tend to be more interested in and less resistant to complex training. Mason and Mitroff Management Information Systems research model is the foundation of the paper, and the key variable examined in this research is the MODE OF PRESENTATION. This paper studies on interactive hypermedia technology and presents an experience with HyperCard that is one of the most popular interactive hypermedia tools
With the globalization of the economy, companies face more intense challenges and competition such as continuing changes of business environment, making rapid progress in technology, and increasing diversity of global markets. Under the intensive competition, companies should retain very well trained employees, and invest a lot of resource for training to maintain competitiveness. Training is one of the major expenses for cooperations. Interactive hypermedia can save companies time and money for training. With interactive training material, such as hypermedia courseware, trainees tend to be more interested in and less resistant to complex training. Mason and Mitroff Management Information Systems research model is the foundation of the paper, and the key variable examined in this research is the MODE OF PRESENTATION. This paper studies on interactive hypermedia technology and presents an experience with HyperCard that is one of the most popular interactive hypermedia tools
- Author(s)
- Kim, Dae-Ryong
- Issued Date
- 1997
- Type
- Research Laboratory
- URI
- https://oak.ulsan.ac.kr/handle/2021.oak/3666
http://ulsan.dcollection.net/jsp/common/DcLoOrgPer.jsp?sItemId=000002025164
- Alternative Author(s)
- 김대룡
- Publisher
- 경영학연구논문집
- Language
- eng
- Rights
- 울산대학교 저작물은 저작권에 의해 보호받습니다.
- Citation Volume
- 4
- Citation Number
- 1
- Citation Start Page
- 37
- Citation End Page
- 58
-
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- Research Laboratory > Journal of management
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